Diablo-4-season-2-Part-1
Diablo 4 season 2 Part 1

Diablo 4 season 2: Season of Blood will be released on October 17th, along with the action game’s most giant patch to date, version 1.2. Blizzard has provided us with the patch notes just over 14,000 words long.

We’ve included a few small brief parts of the patch notes below about updates on items, aspects, and gameplay for your convenience. If you want to know all about this patch note, please follow us to stay updated.

Diablo 4 season 2: New legendary aspects and unique items

New-Legendary-Aspects
New Legendary Aspects

New unique artifacts with enormous power have been discovered just in time for Season of Blood. The following unique items may only be obtained by playing on World Tier IV in either the Eternal or Seasonal Realms.

Diablo 4 season 2: New Legendary Aspects

The following Aspects may be found on Amulets, Gloves, Rings, and Weapons.

  • Aspect of Elements (Generic Offensive Aspect): For 7 seconds, get 20-30% (additive damage) [+] enhanced damage to a set of damage categories. This effect cycles across two sets: Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow are the three elements.
  • Aspect of Wanton Rupture (Barbarian Offensive Aspect): Your Rupture does not heal foes who are bleeding. This might happen every 30-40 seconds.
  • Raw Might Aspect (Druid Offensive Aspect): After hitting 15 foes with Werebear Skills, your next Werebear Skill does 30-50% (multiplicative damage) [x] more damage and stuns enemies for 2 seconds.
  • When you use 100 Energy, you fire a cluster of bursting Stun Grenades that deliver 0.2-0.3 total Physical damage and stun foes for 0.5 seconds. Your Grenade Skills deliver an additional 15% [x] damage.
  • Lucky Hit (Necromancer Offensive Aspect): Your Shadow Damage Over Time effects have a 10-30% chance of generating 3 Essence. Damage from your Shadowblight Key Passive generates 2 Essence every time.

The following Aspects may be found on Boots and Amulets.

  • Slaughter Aspect (Generic Mobility Aspect): You get 20% Movement Speed. After taking damage, you will lose this benefit for 2.5-5 seconds.

Diablo 4 season 2: Unique Items

  • Tassets of the Dawning Sky (Generic Unique Pants): When you receive Non-Physical damage, you gain +6-10% Maximum Resistance to that kind of damage for 6 seconds. This effect can only be applied to one type of damage at a time.
  • Tuskhelm of Joritz the Mighty (Barbarian Unique Helm): When you receive Berserking while already Berserk, you have a 40-60% chance of becoming more angry, which grants 15% (multiplicative damage) [x] greater damage, 2 Fury per second, and 10% Cooldown Reduction.
  • Dolmen Stone (Druid Unique Amulet): If you cast Boulder while Hurricane is active, your boulders will rotate around you.
  • Scoundrel’s Leathers (Rogue Exclusive Chest): While you have infinite Energy from Inner Sight, your Core Skills have a 60-80% chance of spawning Caltrops, Poison Trap, or Death Trap.
  • Blood Moon Breeches (Necromancer Unique Pants): Your Minions have a 3-7% chance to curse foes when wearing these. Enemies impacted by at least one of your curses suffer an increase in Overpower damage of 70% [x] (multiplicative damage).
  • Blue Rose (Sorcerer Unique Ring): Lucky Hit: Inflicting damage on an adversary has a 30% chance of erupting an Ice Spike, causing 0.25-0.35 Cold damage. If the adversary is Frozen, this chance is multiplied by three.

Diablo 4 season 2: Gameplay updates

Gameplay-updates
Gameplay updates

Diablo 4 season 2: Items

Instead of the item’s sell value, the enchanting cost is now calculated by a coefficient of Base Item Power and item type. This will often result in a greater initial Enchant cost for Rare goods, but future Enchanting will continue to grow at a far slower rate than before. For Legendary goods, enchant prices will be decreased across the board.

Gems will no longer drop from normal sources but must be made at a Jeweler:

  • Previous Gem sources now drop Gem Fragments, which may be found under the Materials tab.
  • A jeweler may Salvage crafted gems back into gem fragments.
  • The comparable quantity of Gem Fragments will drop less frequently from ordinary sources than Gems did, but more frequently from Whisper Caches.
  • The general elixir drop rate has been lowered.
  • The monster’s 0.5% probability of falling has been lowered to 0.02%.
  • Whisper Caches will now always reward things from the selected equipment slot rather than a random item from any equipment slot.
  • Scroll of Escape’s drop probability has been lowered from 0.1% to 0.025%.
  • Non-sacred or Ancestral artifacts no longer require Fiend Roses or Forgotten Souls to be upgraded.
  • The Sacred and Ancestral item power ranges have been changed.

Sacred:

  • Previously, the range was 625-720.
  • New Price Range: 625-750

Ancestral:

  • Previously, the range was 725-820.
  • Examples of Level Scaling in the New Range: 780-925. Please keep in mind that this is the iPower range for goods dropped by Monsters of the indicated level:

Sacred:

  • Level 55: 625-700
  • Level 56: 627-702
  • Level 70: 655-730
  • Ancestral:
  • Level 75: 780-855
  • Level 76: 782-857
  • Level 100: 830-925
  • Level 101: 831-925 after Level 100
  • Level 102: 832-925
  • Salvaging’s acquisition rate of Forgotten Souls has been modified.
  • A Forgotten Soul may be obtained by salvaging a Sacred item.
  • A Forgotten Soul may be obtained by salvaging an Ancestral item.
  • From salvage, two-handed weapons can provide up to two Forgotten Souls, whereas all other equipment kinds can only grant one.
  • The following loot modifications have been made for each World Tier.
  • Tiers I and II remain unchanged.
  • Only Legendary, Unique, Uber Unique and Sacred Rare items will drop in World Tier III. Instead, players will be given more crafting materials.
  • Only Legendary, Unique, Uber Unique and Ancestral Rares are available in World Tier IV. Instead, players will be given more crafting materials.
  • To balance out these adjustments, gold drop rates in World Tiers III and IV have been raised.

User Interface & Experience

  • Favorite items may now be selected. Items labeled in this manner cannot be sold or salvaged.
  • Stash items may now be labeled as Junk or Favorite.
  • The Stash may now be searched and filtered to help you discover goods faster.
  • When you choose the Sell all Junk option, you will now only be able to sell Junk from the current Inventory tab.
  • Extracted Aspects with the same Legendary Power will now be grouped together in the Inventory and Stash when sorted.
  • The consistency of the ordering of normal Affixes on things has been enhanced.

Accessibility

  • More cursor icon alternatives, including greater contrast icons, have been introduced. These are accessible via the Accessibility Options menu.
  • We’ve included an audio cue to alert you when you’re near a traversal (for example, a ladder or a damaged bridge to leap over).

Diablo 4 season 2: Dungeons

  • Teleporting to a Nightmare Dungeon now transports the player within the Dungeon rather than to its entrance.
  • Nightmare Sigils are now awarded after finishing a Nightmare Dungeon rather than merely after beating the final boss.
  • Monsters will spawn closer to the entrance of Season of Blood Nightmare Dungeons. This is intended to help you wander less before your first encounter in the Dungeon.
  • Nightmare Dungeon Affix Modifications:

General 

  • Direct Damage from Major Affixes (such as Blood Blister and Death Pulse) can now be evaded passively.
  • Backstabbers
  • Previous: When striking from behind, monsters deal X% greater damage.
  • Close monster strikes from behind now make you Vulnerable. The amount of vulnerable damage sustained is raised by X%.
  • The Death Pulse
  • Death Pulse will no longer activate on creatures that already have death explosions, such as:
  • Death Pulses from Zombie Brute Spider Host Fly Host Goatman (poisoned) will no longer spawn on top of each other. Only if there is open space around the creature will a Death Pulse occur.

Drifting Shade

  • The length of the persistent state has been lowered from 5 seconds to 3 seconds.
  • The respawn time has been raised by 2 seconds.

Lightning Storm

  • Avoiding shock damage in the bubble gives you 35% more movement speed for 5 seconds.
  • Lightning Storm will not commence until participants are engaged in battle.
  • Lightning Storm will only start if the player can see where the bubble will spawn.

Monster Critical Resist

  • Previous: Critical Strikes do X% less damage to monsters.
  • Monster assaults now diminish the damage of your Critical Strikes by X% for 3 seconds, accumulating up to Y%.

Monster Overpower Resist

  • Previous: Overpower strikes do X% less damage to monsters.
  • Monster assaults now diminish your next Overpower attack’s damage by X%, accumulating up to Y%.

Potion Breakers

  • Previous: Monster strikes from afar have an X% chance of deactivating your Healing Potion for 2 seconds.
  • Monster assaults from afar lengthen the cooldown of your next Potion by X seconds, up to Y seconds.

Poisonous Evade

  • Previous: Using Evade creates a pool of Poison that harms foes.
  • New: Using escape creates a poisonous puddle beneath the first adversary you escape through or at your location.
  • Breaker of Resistance
  • Monster assaults from afar lower All Resistances by -3% every 6 seconds, accumulating up to -15%.
  • Monster assaults from afar lower All Resistances by -5% for 6 seconds, accumulating up to -25%.

Thorns

  • Your Thorns have been enhanced by X.
  • New: When you assault an enemy, your Thorns increase by X for 3 seconds, up to Y at maximum stacks.
  • Glyph Experience has increased across the board, with an especially noticeable boost at the lower ranks. Overall glyph experience has increased 19% across all tiers.
  • Many Dungeons have undergone graphic and layout upgrades.
  • Updates to the quality of life in different Dungeons.

Endgame Activities

Legion Events

  • The interval between Legion Events has been decreased from 30 to 25 minutes.
  • Every Legion Event now has a Whisper goal attached to it.
  • Legion Event creatures’ additional life scaling has been enhanced.
  • The amount of experience awarded for finishing a Legion Event has been increased by 75%.

World Bosses

  • The interval between World Boss spawns has been lowered from 6 to 3.5 hours.
  • The health and damage of the World Boss have been boosted.
  • The quality of prizes for beating a World Boss has considerably improved.
  • The notice that a World Boss will spawn now broadcasts 1 hour in advance, rather than 30 minutes before. Players are also alerted 15 minutes before the spawn of a World Boss.
  • World Bosses are now immune 2 seconds after they begin their escape.

General

  • Silent Chests can now spawn in Helltide-affected regions.
  • The tier for Nightmare Sigils granted from Whisper Caches will now always be within 5 levels of the player’s highest-level Nightmare Dungeon.
  • Whispers has received many Quality of Life upgrades, including the relocation of altars to a more central area and the reduction of the number of monsters required to achieve certain objectives.
  • Whisper Caches now award much more Gold and Gem Fragments.

Mounts

  • General
  • Mounts’ general reactivity has been enhanced.
  • Mounts are less prone to become trapped or to halt suddenly.
  • Mounts that automatically leap across traversals will operate more reliably.
  • For keyboard and mouse players to obtain maximum Mount speed, the mouse cursor no longer has to be near the edge of the screen.
  • The movement speed of the base mount has been improved by 14%. The top speed of your mount remains constant.
  • Spur
  • The length of Spur’s speed boost has been extended by 50%.
  • Mounts may now burst through barriers when using Spur.
  • Cooldown Procedures Mount Cooldown has been lowered from ten to five seconds.
  • The cooldown that appears after being forced to dismount due to damage has been lowered from 30 seconds to 15 seconds.
  • Mount Combat’s cooldown has been lowered from 10 to 3 seconds.

Town Adjustments

  • At The Tree of Whispers waypoint, an Occultist has opened his business.
  • Additional stashes have been put near major Vendors in capital cities.
  • Stashes with waypoints have been introduced to all minor settlements. The Purveyors of Curiosities have set up business in the following sites, closer to the Waypoint:
  • Kyovashad 
  • Zarbinzet
  • Gea-Kul 
  • Ked Bardu
  • For characters that skip the Campaign, the following waypoints will now be automatically unlocked:
  • Steppes Dry
  • Untamed Scraps and Chambatar Ridge
  • Peaks with Fractures
  • Yelesna and Bear Tribe Refuge
  • Hawezar
  • Rakhat Keep Ruins and Backwater: The Inner Court
  • Tarsarak Scosglen and Kehjistan Caldeum
  • Tirmair and Marrowen

Monster

  • To guarantee that the overall difficulty of the game does not alter much, all enemies and bosses in the game have been rebalanced around all of the other improvements planned for Season of Blood.
  • The open-world level scaling has been tweaked. Monsters encountered in the Open World will scale with the player’s Level, with the World Tier determining the lowest and maximum Level.
  • World Tiers I and II: Level 1–50
  • World Tier III: Min 55 – Max 70
  • World Tier IV: Min 75 – Max 100
  • Many creatures’ evasion has been lowered in general.
  • The cooldown and range of Knight monsters’ Teleport abilities have been enhanced.
  • The Spider Host Cold Explosion now chills rather than freezing.
  • The knockback on the Bloated Corpsefiend Death Explosion has been removed.
  • Fire Enchanted and Plaguebearer affixes will no longer spawn on Spider Hosts, Bloated Corpsefiends, or Fly Hosts.
  • The Seething Abomination’s Ground Slam now creates a poison puddle beneath the player.
  • The appearance of ghost creatures has been improved.

Diablo 4 Season 2 update full part

Diablo 4 season 2: Items, Aspects, and gameplay update ( Part 1)

Diablo 4 Season 2: Balance and Experiences Update ( Part 2 )

Diablo 4 class updates ( Season 2 update part 3)

Diablo 4 update season 2: Bug fixes and Gameplay (Last part)

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