Valorant’s newest agent – Chamber has officially revealed itself after a long time of teasing and making many fans excited.

He is very suave and looks a bit like a hitman or secret agent. In his cinematic reveal, we get a glimpse into his slick aesthetic and learn of his French origins. His smooth criminal demeanor has much of the community raving about him being VALORANT’s coolest agent yet. Additionally, the cinematic gives us a bit of an insight into his abilities, let’s run through them now.

About Agent Chamber

So, after teasing with the nickname “Deadeye”, the new agent officially appeared with the real name Chamber. This guy has French nationality, owns a huge arsenal, and plays the role of a Guardian general.

Looking through Chamber’s skill set and appearance, it can be seen that he possesses a massive arsenal of weapons as well as an elegant appearance like a gentleman. This can make us think of the super-assassin John Wick on the silver screen when this character also possesses a similar style.

 

In addition to his superior combat ability, Chamber is also introduced as a person who is very meticulous and attentive in dressing. He often pays attention to the smallest details such as the cut of the vest or the color of the stitches.

Customer Loyalty Golden Horse

We’re running the Loyal Customer Discount Program. You can check it out for more rewards

Skillset

Agent Chamber E – Meeting point

Place two displacement points close to each other. While on the ground and within range of the Rendezvous, the player can reactivate it to teleport to the other point. Can be reactivated one more time to teleport back to the starting point. It will be quite similar to Yoru’s E but has a shorter range and can be used more times.

Anchors can be picked up to be redeployed. Only Chamber can use these teleport anchors. After using them there is a time delay of roughly 10 seconds before he can use them again. He can use it regardless of whether it is in his line of sight. There can be an object in between him and the anchor but as long as he is within its radius he will be able to use it. It seems as though Chamber’s playstyle will lean towards trying to secure one kill on site before using his Rendezvous to retreat to safety and play retake. He can also play riskier positions on-site before using Rendezvous to teleport to a safer area.

Agent Chamber Q – Head Hunter 

Agent Chamber Activate to equip a heavy pistol. Can fire instead of with the pistol being equipped to deal massive damage to enemies. This pistol has a similar shape to the Sheriff and can use a scope.

Unlike the Sheriff, Chamber’s Headhunter will be able to one-shot enemies at any distance with a headshot. To help with this, right-clicking will allow you to aim down sight. This is going to help tremendously when it comes to securing long-range kills. These two features make it more advanced than the Sheriff. Despite looking like a pistol, it has the power to function more like a Guardian. (Which is crazy when you think about the hefty 2250 price of the Guardian that you are getting at the price of a cheap ability.) Each bullet of the Headhunter costs 100 credits. However many bullets that were not used end up being carried on to the next round. Arguably the Headhunter at 100 credits a bullet will be able to go toe-to-toe with the Vandal and Phantom at very long-range duels. In these types of gunfights, precision is key and neither one of these rifles should be sprayed, they need to be tapped or burst fired. If you are comfortable using the aim down sight function with rifles then the Headhunter is a very viable option in these sorts of aim duels. For example, there is no need for Chamber to buy a Marshal on Breeze since the Headhunter will do just about the same job, see below.

Agent Chamber C – Trademark

Place a trap that scans for enemies. When a visible enemy comes in range, the trap counts down then destabilizes the terrain around them. Creating a lingering field that slows players caught inside of it. Unlike Killjoy’s Alarm Bot, this trap is visible to enemies. In case it is not concealed well it is easily destroyable. Its range is massive, roughly 3 or 4 times larger than the Alarm Bot’s radius. This ability has two charges meaning Chamber is quite competent when it comes to covering flank routes as most maps generally have more than one route from which the enemy can flank. This sounds like a traditional ability you would find in a Sentinel’s kit. Apart from this the rest of his abilities are unique for a Sentinel. Killjoy, Cypher, and Sage assist their teammates immensely without having to aim, They are proficient at delaying pushes to sites with abilities like Slow Orb and Nanoswarm + Turret combo. Meanwhile, Chamber is going to have to rely on outplaying and aim to maximize his kit and effectively hold sites for his team.

Ultimate – Tour de Force

Activate to summon a powerful sniper rifle that will take down enemies with any direct hit. Killing an enemy creates a long field that slows nearby enemies. (It can be seen that this skill reminds us of General Jhin in the game League of Legends).

This is stronger than the Operator since this custom sniper can one-shot even to the legs. In case the enemy decides to fast push something like C Long on Haven.  Chamber kills one of them with his Tour de Force rifle. It is going to completely derail their plan of attacking the site as not only have they lost a member of their team but they are also slowed and can no longer commit to the fast push. This ability costs 7 ultimate points. You only get one clip of 5 bullets with this sniper. The fire rate is significantly faster than the Operator meaning you can re-peek angles with more confidence. After firing the Operator, the enemy that was shot at has a small window to try and advance their position. This can often lead to the player on the Operator getting picked off since they are re-peeking. It is much tougher for enemies to try to make plays or seize space immediately after Chamber has fired his Tour de Force. Since it is cocked and loaded much quicker than the Operator.

 

A Radiant Players’ Thoughts and Opinions on Chamber

As you see Chamber relies on a lot of mechanical skills to be used to his fullest potential. In low elo, Jett can be a bit of a punching bag as she is a high-risk high reward agent. The low elo Jett may cop a bit of abuse from her team from time to time. You can picture the same sort of thing happening to those who pick Chamber. His kit is relatively risk-reward orientated and will rely on you hitting your shots. Other than his Trap he doesn’t have much else to delay enemy pushes and is arguably a weaker Sentinel round-to-round in comparison to Cypher or Killjoy who can anchor a site very comfortably with their utility.

Depending on how comfortable you are with the Headhunter you could even opt to use it round to round whilst buying rifles for teammates who couldn’t afford any. This is like a cheat code for your team’s economy since every round it only costs 800 credits to have 8 bullets of a Guardian Esque gun. Chamber will be popular on maps with long lines of sight where his Tour de Force will thrive and be used to its fullest potential. I assume he will have a high pick rate on Breeze, Fracture, and Icebox. Especially on Fracture, since there are 4 ultimate orbs to be farmed, this will mean that Chamber can unlock his Tour de Force more frequently.

 

Hope you learned something about the new agent here, and as always, good luck with your VALORANT grind! If you have any other information requests, feel free to contact us on web-chatFacebook. Golden Horse Gaming is always open to suggestions and feedback from the community and customers.

Leave a Reply

Your email address will not be published. Required fields are marked *

Refund Reason

Notify Me
  • Place The Order and Earn Points Earn 1 Points on every $1.00 spent
  • No Features Are Available Right Now!
Reward Reward