Path of Exile Fixes Over-tuned Monsters and Player Feedback

Path of Exile fans has probably had some time with the latest challenge league, Sentinel, which was released on PC on May 13th. Post-launch of the new league, Grinding Gear Games seems to have gotten quite a lot of feedback, especially where the monster difficulty is concerned. The team has been working hard to balance these enemies so that players don’t go insane, and Producer Chris Wilson took to reddit to explain the changes, along with some upcoming ones.

Path of Exile Fixes Over-tuned Monsters

It didn’t take long after the initial release of Path of Exile: Sentinel to learn that the changes were a little more than anticipated for the average player. Through player feedback and death data, Grinding Gear Games decided to decrease the difficulty of rare and magic monsters, but they didn’t stop there. Over the course of the weekend, additional changes were rolled out, and more are planned, in relation to Archnemesis modifiers. Here an example:

 

How They fix Path of Exile Fixes Over-tuned Monsters

The patch to change the modifiers for rare monsters rolled out server side on May 14th and goes hand in hand with Wilson’s original assertion that some enemies were just too difficult. It doesn’t mean that they’ve completely removed monster difficulty, on the contrary, there should still be some rare monsters with multiple modifiers that will be challenging for your build, but those battles will not happen nearly as often as before.

 

The final post by Wilson led to their intentions of modifiers moving forward. In possibly the most helpful post yet, a list of all the modifiers and what they do was included. While the post does provide an exhaustive list of the modifiers as they are at this moment, the team plans to make a balancing pass over the next week which will change them in ways not yet mentioned. One common complaint Wilson addressed in the post revolved around the rewards for killing these tough rare enemies.

 

Some players complained that they weren’t being rewarded nearly enough compared to the difficulty of the enemies. While nothing specifically was decided on making a change to the reward structure, Wilson did say the team is open to looking into and ensuring players are getting the appropriate XP and drop rates according to the effort it takes to kill these enemies. A fine sentiment that we hope results in a positive outcome for players going forward.

 

In Conclusion

The new Sentinel challenge league looks poised to provide the advanced Path of Exile players a great way to tailor their in-game difficulty experience. With Grinding Gears Games’ evolving focus on endgame those same advanced players should be able to control and tailor the end game more to their personal liking. If you have any other information requests, feel free to contact us on web-chatFacebook. Golden Horse Gaming is always open to suggestions and feedback from the community and customers.

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