After you met the Kakul, you will face with Saydon 1st. The Kakul-saydon Raid Gate 1 focuses primarily on a fight with Saydon. Kakul appears in the fight, but as a sidekick. Some patterns Kakul-Saydon uses here, he also uses in Gate 3. Like Vykas, you have something called Madness Meter. It doesn’t have too much importance until Gate 3. Complete the required mechanics and Gate 1 should be simple. Easy peasy.

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find out more - Kakul-Saydon Raid Gate 1

 

Main Mechanics Overview

  • x130 HP – Break: Stagger where there is no purple shield.
  • x110 HP – Heart: Ping hearts. If 3 hearts, face non-heart.If 1 heart, face heart.
  • x85 HP – Simon Says: Saydon Facing You : Match Emote . Saydon’s Back Turned: Use Different Emote
  • x65 HP – Break: Stagger where there is no purple shield.
  • x45 HP – Roulette: Match suit/symbol above the head with space. 3 rounds. Suit/symbol changes every round. Get out after 3rd round.
  • x25 HP – Heart: Ping’s hearts. If 3 hearts, face non-heart.If 1 heart, face heart.

 

Raid Mechanics

Madness Meter

The Madness Meter is a bar shown under each player’s character. It fills up when hit by Kakul-Saydon’s attacks.

Depending on which percentage your bar is, certain events occur.
0% = Nothing.
50% = Upon hitting 50%, a cross laser will shoot out from you. These can hit teammates and fill up their meter. Any pattern that hits you while you have over 50% meter will cause the cross laser to shoot out.
At 100% = You get turned into the clown’s puppet. The boss gains an armor buff, reducing damage taken by 3% per stack. You gain access to 3 skills, Q, W, and E, detailed below.

 

Sidereal – Niveneh

Nineveh: CTRL+Z

Description

  • Nineveh is the Sidereal used for damage. It takes a short while for Nineveh to do damage once she is used.

When To Use

  • During Card Soldier summon.
  • Close to finishing Stagger mechanic.
  • During rain.
  • After yellow/red ball at the point where Saydon lands.
  • During the moment Saydon turns blue and you 100% know someone will counter.

 

Sidereal-Innana

Innana: CTRL+C

Description

  • Using Innana will spawn a dome in the target area. Inside the dome, Madness Meter will decrease. After the dome disappears, all players get a minor heal. Getting 100% Meter is not a raid wipe situation so Nineveh is the preferred Sidereal.

When To Use

  • You really don’t want to use Innana over Nineveh unless your group is consistently struggling with Madness Meter.
  • If Innana is required, you can use it whenever you feel like it. You can use it during patterns like Spin and Rain.

 

Main Mechanics Details in Kakul-Saydon Raid Gate 1

Break : 

Telegraph

  1. Occurs at or near 130 and 65 bars of health.

Description

  1. Stagger bar appears.
  2. Purple shield appears at the back which reflects all incoming damage. More than 1 may appear.

What To Do

  1. Use Stagger skills where there is no purple shield.

Break – Kakul-Saydon Gate 1

Heart

Telegraph

  1. Occurs at or near 115 and 25 bars of health.

Description

  1. Fake clowns appear at each of the 4 corners. Assign a player before starting the fight to cover each corner.
  2. Two balls rotate around each clown so make sure to get close to the boss.
  3. The fake clown will either show each player a heart or finger guns with confetti.
  4. If the entire party sees 1 heart and 3 finger guns, all party members must face the corner with the heart.
  5. If the entire party sees 3 hearts and 1 finger gun, all party members must face the corner without the heart.
  6. After completing mechanic, the boss will TP back to it’s original location.

What To Do

  1. Ping your corner if you see a heart.
  2. If you only see 1 ping, look towards the direction of the ping.
  3. If you see 3 pings, look towards the direction of no ping.

Simon Says

Telegraph

  1. Occurs at or near 85 bars of health.

Description

  1. Each player has a suit assigned to them. You have 4 emotes assigned as skills. These are randomly ordered.
  2. You must stand in the correct area that matches your suit/symbol.

What To Do

  1. When Saydon does an emote facing you, you must match that emote by using one of your 4 skills.
  2. When Saydon does an emote with his back turned towards you, you must use any emote that does not match.

Roulette

Telegraph

  1. Occurs at or near 45 bars of health.

Description

  1. Each player gets a card assigned to them, either with a white background or striped background.
  2. In the rotating roulette, you will see 8 different slices; 4 suits/symbol with the white background and 4 suits/symbols with the striped background.
  3. The roulette spins 3 times, with the suit/symbol assigned to you changing after each spin.

What To Do

  1. Match your suit/symbol with the correct background to the correct spot on the roulette after each spin. Remember it changes each time.
  2. After the 3rd roulette, get out as the roulette will explode.

Dice

While not tied to any HP, failure to complete this mechanic results in a wipe. In Hell Mode, you are guaranteed three, so best to master this mechanic now!

Telegraph

  1. Saydon spawns a dice in his hands and throws it in the air.
  2. Saydon will call the suit symbol very audibly.

Description

  1. After the dice lands, a suit/symbol with a certain color is shown above the dice.
  2. If the color of the suit/symbol matches the color of whichever player has the suit/symbol, the 3 other players on your team will be imprisoned and you will be free to move. (i.e. Dice: Black Club, Player: Black Club)
  3. If the color of the suit/symbol is the opposite color of whichever player has the suit/symbol, the player will be imprisoned and your team will be free to move. (i.e. Dice: Red Club, Player: Black Club)

Hope all of this information will help you pass Kakul-Saydon Raid Gate 1 Easier.

For more fantastic game content feel free to contact us on web-chatFacebook. Golden Horse Gaming is always open to suggestions and feedback from the community and customers.

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